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SAMPLE

Narrative Sound Designer

Copperfield Audio Collective · Podcast and narrative audio studio · Posted

location_onRemote (EU or US time zones)scheduleContractpublicRemotecategoryPodcasts & Narrative Audio

Design, mix and master episodes of narrative audio series on a flexible remote contract, from rough cut to final delivery.

info

This is a sample listing from a fictional newsroom. There is no real vacancy and nowhere to send an application.

About the role

Copperfield Audio Collective is a fictional audio studio. This sample listing illustrates a remote contract role for a sound designer on long-form narrative series, where careful mixing and music choices carry as much of the story as the words.

The sound designer receives edited tape and a script, then builds the soundscape: balancing voices, adding ambience, shaping transitions and delivering finished files that meet loudness standards.

What you will do

  • Mix and master episodes to the studio's technical standards for loudness and clarity.
  • Design atmospheres, transitions and sound effects that support the narrative without overwhelming it.
  • Work with producers to agree on music, pacing and structure during revisions.
  • Clean up recordings made in less than ideal conditions and flag where re-recording is needed.
  • Deliver finished files and stems with clear naming and a short delivery note.
  • Respect permissions and licensing for music, effects and archive audio.

What we are looking for

  • A portfolio of finished audio that shows narrative or documentary work.
  • Fluency in a professional digital audio workstation and good listening conditions at home.
  • A strong sense of editorial story shape, not just technical skill.
  • Reliable communication and the ability to work to agreed deadlines across time zones.
  • Knowledge of loudness standards for streaming and broadcast delivery.

How the team works

Sound designers work remotely and receive projects through a shared tracker. Producers hold a short review call after the first mix and again before final delivery. Feedback is written down so that decisions are easy to follow.

The contract is project-based, with the possibility of repeat work. Work hours are flexible within the delivery schedule.

Pay and conditions

The illustrative hourly range is $55 to $80 for contract work. It is an invented figure for this launch edition and does not describe a real rate. Contractors usually cover their own equipment, software and taxes.

Before accepting a real contract, ask about ownership of the work, payment terms, revision limits and credit. Accessibility adjustments for listening or working conditions are welcome to discuss.

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